Under standard ITTF scoring, a game is normally won by the first player or pair to reach eleven with a two-point margin. Matches contain a number of games specified by the event. Do not assume that every competition uses the same match length; distinguish the current game's score from the games already won.

Follow the ordinary two-point service turn

Service normally changes after two points, regardless of which side won them. A player does not keep serving indefinitely by winning rallies. Recognising the pair of serves helps explain how different spins or lengths can be arranged to complement one another within a short service sequence.

At ten-all, service changes every point

The two-point winning margin still applies, so a game can continue beyond eleven. Each point changes the immediate game-point situation, but technical choices must still fit the incoming ball. A close score does not automatically make a cautious response better than an attacking one; the contact conditions remain relevant.

Recognise the reason for a pause

In the deciding game, players change ends when one side first reaches five. Other pauses may concern authorised timeouts, intervals or towel procedures. Identify the procedure before interpreting a break in play as a dispute. Familiarity with the format keeps attention on the actual adjustments and execution during the match.